CONTROL
Control means choosing your stack, your style system, and your delivery pace without being locked into rigid defaults.
New tool
Visual database schema explorer — paste SQL, get a live ER diagram.
Paste your SQL schema
Drop in a CREATE TABLE statement — PostgreSQL, MySQL, or SQLite.
Visualize relationships instantly
Foreign keys become arrows. Tables become nodes. Layout is automatic.
Export or share your diagram
Download as PNG or copy a shareable link — no account needed.
Готовые сниппеты и демо. Сервер MCP включен. Изучайте, копируйте, интегрируйте.
Open runnable demos directly in Lab. Compare difficulty, scan stack tags, and pick the right reference before building.
Auto-fit Bento Tiles
Resize the tile minimum to see CSS Grid auto-fit adapt without a breakpoint list.
Masonry Bento Layout
A responsive masonry column layout that avoids JavaScript measurement work.
Drag Handle
A precise drag handle keeps the rest of a row selectable while Pointer Events move the item.
Sortable Drag List
Reorder a compact list with native HTML5 drag events and an accessible keyboard fallback.
Inline Validation
Validate fields as they blur and summarize the form state without waiting for submit.
Password Strength
Score password entropy locally and give actionable feedback without sending the secret anywhere.
Long-press Context Menu
Open an action menu after a hold, canceling cleanly when the pointer moves away.
Contenteditable Preview
A small contenteditable surface with sanitized plain-text preview and character count.
Editor Toolbar
A minimal semantic toolbar for bold, italic, code, and undo with an execCommand fallback.
Horizontal Scroll Gallery
A horizontal scroll-snap gallery that can be driven by wheel input or buttons.
Scroll Progress Indicator
Expose document progress with scroll() and a JS fallback for long-form content.
CSS Scroll-timeline Reveal
Reveal content with native animation-timeline and a scroll-position fallback for older browsers.
JSON Tree Viewer
Collapsible JSON tree with live search, match navigation, expand/collapse all, copy, and a Raw text tab. Zero dependencies, syntax-colored by value type.
Draggable Bento Rearrange
Rearrange dashboard tiles with native drag events while preserving a responsive CSS Grid.
Hover-expand Cell
A focused bento cell expands across the grid while neighboring cells yield gracefully.
Drag Kanban Board
Move cards between status columns with native HTML5 DnD and live counts.
File Reorder Grid
Use Pointer Events to reorder file cards in a responsive grid without a library.
Drop Zone Placeholder
A file drop zone exposes a clear placeholder while a native drag is over the target.
Form Draft Autosave
Persist a local draft with a saved timestamp and restore action for interruption-safe forms.
Input Masks
Phone, card, and date inputs format their values while keeping raw user input easy to edit.
Multi-step Wizard
A keyboard-friendly three-step wizard with validation and a progress indicator.
Pull-to-refresh
Pull a scroll surface down to reveal a refresh affordance, with a momentum-like release.
Swipe-to-dismiss Card
Dismiss a card with a touch or pointer swipe, including a small velocity-aware threshold.
Mention Autocomplete
Suggest local teammates after @ input, navigable with the keyboard and Enter.
Bottom-sheet Drag
Drag a bottom sheet with Pointer Events, snapping it open or closed with momentum.
Pinch-zoom Image
A dependency-free two-pointer pinch surface with bounded scale and pan feedback.
Inline Code Link Popover
Apply inline code or a link to a text selection using a small selection popover.
SVG Marker Clustering
Cluster nearby SVG markers when zoomed out, expanding them as the viewport scale grows.
SVG World Pan Zoom
Pan and zoom an inline SVG world-like map with Pointer Events and a bounded viewBox transform.
Cursor-reactive Mesh
A canvas mesh follows cursor velocity and interpolates toward the pointer for a soft reactive field.
Product 360 Viewer
A raw WebGL canvas rotates a simple shaded product with pointer drag and a reset button.
Shader-lit Hero
A raw fragment shader paints a moving gradient hero with no external renderer or dependency.
WebGL Scene Switcher
Switch between three tiny raw WebGL scenes while keeping one canvas and one render loop.
Windowed Card Grid
A virtual card grid computes the visible slice from scroll position and column count.
Sticky Group Headers
Use manual windowing plus sticky group labels to keep long grouped content scannable.
Virtualized Table
Keep a dense table responsive by windowing rows while headers stay outside the scroll region.
Chat Branching Tree
A branching chat transcript where every assistant turn can be regenerated into sibling versions, an inline pager flips between them, editing a user message forks a fresh branch, and a live SVG minimap renders the whole conversation as a navigable tree.
Coach — Booking 1on1
An energetic dark 1-on-1 coaching booking flow where athletes choose a session type, scan a live availability calendar with time-zone aware slots, fill in their training details, and lock in a glowing lime confirmation — every step gated, keyboard friendly, and packed with motivational micro-interactions.
Coach — Client Dashboard
An energetic dark client dashboard for a fitness coaching app: a hero card for todays workout with a start/complete toggle, a swipeable weekly plan strip, a live progress mini-chart, next-session countdown, threaded coach messages with quick replies, plus animated streak and goal-progress widgets. Electric-lime CTAs glow on hover, rings and bars fill on load, and every control is keyboard-reachable with AA contrast.
Coach — Workout Builder
An energetic dark workout builder where coaches drag exercises from a searchable library into a day plan, dial in sets, reps and rest per movement, reorder with live volume and estimated-duration math, and save the session. Electric-lime CTAs, muscle-group filters, empty-state coaching and a toast-confirmed save make programming a full training day feel fast, tactile and motivating.
Dating — Onboarding Flow
A five-step dating app signup wrapped in a 430px phone frame: verify a phone number, add name and age, upload up to six photos, pick interest tags, and choose what you are looking for. Progress dots track every step, inline validation blocks bad input, back and next keep state, and a confetti welcome screen celebrates the finish.
Dating — Swipe Deck
A tactile, phone-framed swipe deck where draggable profile cards tilt and reveal LIKE or NOPE stamps as you fling them left or right. Each card stacks a full-bleed gradient photo, name and age, a short bio and interest chips, with the next card peeking behind. Action buttons for rewind, nope, super-like and like mirror the gestures, and a friendly empty state lands when the deck runs dry. Built for pointer and touch with spring-back physics and a live match toast.
Dental — Appointment Booking
A trust-first, four-step dental booking flow: pick a treatment, choose a dentist, land on a clean calendar with live slot-availability states, enter patient details, and reach a reassuring confirmation screen — all wrapped in a soft clinical-light theme with a progress tracker, running summary, and smooth micro-interactions.
Dental — Patient Portal
A trust-first dental patient portal dashboard with a next-appointment card, animated treatment-history timeline, an outstanding-balance summary with a pay action, a downloadable documents list, and quick actions for rescheduling or messaging the clinic — all built as a clean clinical light interface with rounded cards, soft shadows, badges, live toasts, and a keyboard-accessible reschedule flow.
Web Animations
Scroll effects, parallax, canvas
Web Pages
Landings, heroes, pricing pages
Pages
Full-page layouts and sections
UI Components
Buttons, cards, forms, modals
Components
Reusable UI blocks and snippets
Patterns
Loaders, hover effects, menus
Remotion
React-powered video templates
Database Schemas
SQL schemas, ERD diagrams, seed data
Prompts
AI prompts and workflows
Music
Audio, players, visualizers
Architectures
Architectures and patterns
Boilerplates
Starter templates and project scaffolds
3D Models
Three.js scenes, GLTF viewers, WebGL
Coming soon3D Interactions
Interactive 3D experiences and controls
Coming soonPlugins
Skills, MCP servers & AI tool extensions
Recommendations
Tools, models, apps, books & programs
Playbooks start from the symptom, not the technology: diagnosis, a grounded recommendation, and the trade-offs of what was ruled out.
Your 10,000-item list is slow
Virtualization, pagination, or windowing — and when each applies
Your endpoint takes 3 seconds
N+1 queries, missing indexes, EXPLAIN — find the multiplication
Web, PWA or native app?
A decision tree driven by constraints, not hype
The UI freezes
Chunk the work or move it off the main thread
Build with control
For humans and bots who want to build software without starting from zero.
StealThis is a reference-first library. Review each element, understand how it works, and reuse it in your own stack. Less fragmentation, less complexity, and more control over the style system and tooling you want to build with.
The goal is simple: one collaborative place where knowledge, proven practices, and production-ready references live together. You pick a base, adapt it, and move forward without rebuilding fundamentals every time.
01 Find a reference that already solves part of your problem.
02 Study it fast: structure, behavior, and implementation details.
03 Adapt it to your style system, stack, and constraints.
04 Ship sooner without sacrificing code quality.
Less boilerplate. Less context switching. More building.
You get a faster first version, stronger implementation references, and fewer dead starts. Instead of stitching context from ten different sources, you work from one place and move with intent.
A Speed with control: start from a real base and keep your own standards.
B Shared language: humans and bots can reason from the same references.
C Compounding knowledge: every reuse makes the next build easier.
Future direction: custom visual systems, custom workflow setups, and software creation from anywhere with your own rules.
Roadmap in progress
We are building this in public, step by step. The path starts with strong foundations, then documentation quality, then project generation workflows, and finally a lightweight framework to build web software with AI support.
Stabilize the base architecture, core pages, reusable primitives, and visual language.
Make guidance clearer, practical, and actionable so people can implement faster with less confusion.
Reduce setup friction and make project scaffolding more controllable from references.
A simple framework for web projects, inspired by Astro-style workflows and focused on AI-assisted creation.
Project language
These are not marketing terms. They are operating principles for how we build, share, and ship software with less complexity and more ownership.
CONTROL
Control means choosing your stack, your style system, and your delivery pace without being locked into rigid defaults.
REFERENCE
Reference means learning from concrete implementations, not abstract threads scattered across disconnected sources.
REUSE
Reuse is the default. Start from a proven base, adapt it, and spend energy on differentiation instead of repetition.
COLLABORATION
Collaboration means humans and bots building from the same context, conventions, and production references.
PRACTICE
Practice is where quality emerges: repeatable workflows, tested patterns, and implementation discipline.
OWNERSHIP
Ownership means understanding what you run, why it works, and how to evolve it when requirements change.
CLARITY
Clarity removes friction: one place for references, one language for decisions, one path from idea to delivery.
SHIP
Ship means reaching production sooner without dropping standards for architecture, accessibility, and maintainability.
Steal This philosophy
Every line below is a commitment to a more practical way of building software: grounded references, shared context, and faster execution with control.