StealThis .dev

Game — Main Menu (Play · Options · Quit)

A cinematic in-game main menu for the fictional title Ashen Vanguard by studio Nullforge, built in plain HTML, CSS, and vanilla JS. An animated Orbitron logo and selector-chevron menu (Continue, New Game, Load, Options, Credits, Quit) sit over a parallax mountain scene with drifting embers, scanlines, and a vignette. Arrow keys and Enter mirror mouse hover, a sliding Options panel offers volume sliders and a difficulty selector, and a confirm-quit modal guards the exit, all with neon glow and toast feedback.

Відкрити в Lab
html css vanilla-js
Цілі: JS HTML

Код

A full cinematic title screen for the fictional action-RPG Ashen Vanguard: The Hollow Reign from studio Nullforge. An animated Orbitron logo with a flickering neon ghost layer crowns a vertical menu — Continue, New Game, Load, Options, Credits, Quit — where each row slides right on hover, lights a cyan selector chevron, and reveals a save-state meta line. Behind it, a layered parallax scene of clipped mountain ridges, a drifting starfield, rising embers, scanlines, and a vignette gives the depth of a real game backdrop, while a HUD top bar shows the studio badge and server status and the footer carries a version and build string.

Keyboard and mouse stay in sync: arrow keys move the highlighted item, Enter or Space activates it, and the cursor’s hover updates the same active state. Selecting Options slides in a side panel with master/music/SFX/dialogue volume sliders (the track fills live as you drag) and a Story · Veteran · Ashen difficulty radio group whose hint text updates per tier. Quit raises a blurred confirm modal so the exit is never accidental. Every action gives toast feedback, focus rings are visible for keyboard users, Esc backs out of any open layer, and motion respects prefers-reduced-motion.

It is one self-contained set of html.html, style.css, and script.js with no frameworks or build step — drop it into an iframe or page and it runs as-is.

Illustrative UI only — fictional games, studios, characters, and data. Not engine integrations.